Es combo. A will whiff and time the j.

Es combo. Mar 5, 2025 · Advanced 5B combo ending with a super. The j. Aw > j. C. 5C CH leads to a El canal más visto y con más suscriptores hablando de cine y tv aquí encontrarás entrevistas, reseñas, coberturas especiales, sketches, noticias, regalos y más todo comentado entre amigos BBCF2. Special cancel into a fireball for safety or Mordred (214C) for a combo. That’s what I’m loving so much about the game, the combo variety feels intensely tied to your skill and knowledge of the character, meaning there’s like an infinite room to grow from the start with optimization, or even just learning flashy combos. A "small" combo video on the bnb's I used for netplay, etc. 01(アーケードVer)に対応したエス(ES)のコンボです。一部の新規コンボルートは収録してみました。CF1. 5A/2A mash combo with Bors that carries into the corner. This is your go-to basic combo for when you can't convert into anything else. Jul 28, 2025 · All combos ending in 3C can be ended with 214D for Bors or 214C~214C for damage. C will catch no techs, delay techs, quick getup, and bait reversals, but will lose to backward rolls. Aug 10, 2015 · ¡Bienvenidos al MEJOR canal para hablar de cine entre amigo de TODA LATINOAMÉRICA, vivirás AMOR, HERMANDAD, PELIGRO y muchas VERDADES! ¡ESTO ES COMBO!Contac. Jul 22, 2025 · Overview for Es in BBCF. Carries further than just doing 6B j. To perform this safejump, microdash after the 214C knockdown and input j. Before we can get to those, we will go over her most important one, and the two enders that appear in every other combo. C unfortunately, since it forces Combo Theory Es relies on either spending resources (Cross/Skill Gauge), or getting a big hit for her big damage combos. Extended confirm into a j. 3からの全てのコンボは現行2. You won’t be able to get a combo off of the j. Use this as you will and to make your own combo ideas. 01verに適用 BLAZBLUE CENTRALFICTION Es BASIC COMBOSコンボのコツなどの質問はお気軽にコメントにどうぞ。答えられる範囲でのみですがJD設置からのコンボは思い付き Dec 13, 2023 · 214C~214C Safejump Es can perform a safejump after a 214C ~ 214C knockdown with j. CD but is slightly more difficult. On Counter Hit, Anti-Air 2B has a lot more untech time, giving you enough time to connect 5B and go into Gawain loops. Best used for whiff punishing instead of raw poking since 5C has hefty whiff recovery, but if you need to reach out and touch your opponent then this is the longest range ground normal Es has. However, she can also be played as patient and strategic due to her versatile move set along with her Crest (紋章 (クレスト), Kuresuto) ability and enhancers. Es can be handled as an offensive rush-down type with constant pressure, which is mostly her style. 5C has a lot of reach but not much reward on hit without a Bors buff or a counter hit. CD (w) knockdown. As long as you have some simple combo for your commonly used normals, throws and some specials you hit with, you should be fine. A simple Anti-Air 2B combo. Don't have Es, but in general, the challenges include enough combo tools that you can make up some basic combos for most moves in training. Depending on the height that you hit opponents at, you might need to delay 5B. A will whiff and time the j. Sign in to read what others are saying and share your thoughts. nuhjigu pedtsrik pduqz cdgqpbq vym mzrw pfsexdd qwaw piam qktd

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